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OUTCOME CHART 



Nova Scotia Outcome Chart: Exploring Technology Grade 10

This outcome chart contains media-related learning outcomes from the Nova Scotia Technology curriculum, Grade 10, with links to supporting resources on the Media Awareness Network site.

Strand

Overall Expectations

Respond with critical awareness to various forms of the arts and be able to express themselves through the arts

Assess social, cultural, economic and environmental interdependence in a local and global context

Use the listening, viewing, speaking, reading, and writing modes of language(s) to think, learn, and communicate effectively


Continue to learn and to pursue an active, healthy lifestyle


Use the strategies and processes needed to solve a wide variety of problems, including those requiring language


Use a variety of technologies, demonstrate an understanding of technological applications, and apply appropriate technologies for solving problems


Demonstrate an understanding of the history and evolution of technology, and of its social and cultural implications


Demonstrate an understanding of the consequences of their technological choices

Specific Expectations

Creatively express ideas through various forms of communication including writing, drawing, technical drafting, and multimedia

Identify and act upon consequences of technology and technological solutions to problems


Explore the historical consequences of technological development


Engage in comprehensive research and evaluation using a variety of reporting methods as part of the problem-solving process


Engage in lifelong learning opportunities whereby students solve real-world problems using a variety of tools and processes


Demonstrate technological awareness, as it relates to real-life decision making and the effects of technology on their life and community


Adapt to emerging technology and adapt technology to meet the needs of humans


Engage in designing solutions to a variety of real-world problems using a diverse set of tools and processes


Construct and evaluate design solutions using the problem-solving model and critical thinking skills


Demonstrate basic technical abilities using production and communications technology tools and machines


Utilize various technological tools and processes to solve real-world problems


Demonstrate an understanding of the impacts of technology and its cultural and historical influences


Demonstrate effective use of communications and design tools

Lessons

Camera Shots
 
Cyberbullying and the Law
 
Deconstructing Web Pages
 
Finding and Authenticating Online Information on Global Development Issues
 
Hoax? Scholarly Research? Personal Opinion?  You Decide!
 
I heard it 'round the Internet: Sexual health education and authenticating online information 
 
ICYouSee: A Lesson in Critical Thinking
 
Killer Games

Marketing to Teens: Parody Ads

Privacy and Internet Life
 
Promoting Ethical Behaviour Online: Our Values and Ethics
 
Scripting a Crime Drama

Shaking the Movers: Youth Rights and Media

Taming the Wild Wiki

The Privacy Dilemma
 
Thinking About Hate
 
Video Games

Video Production of a Newscast

Who Knows? Your Privacy in the Information Age

Writing a Newspaper Article

Educational Games

MyWorld (Licensed Resource)





 
Nova Scotia - Exploring Technology Grade 10 - Outcome Chart  

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