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KIDS ON THE NET 


Kids on the Net: Nine- and Ten-Year-Olds
An Analysis of What Kids Should Know About Cyberspace

Ages and Stages

Busy with social lives and activities, nine- and ten-year-olds:

  • continue to develop the capacity for logical thinking and planning
  • use creative problem-solving skills
  • develop and apply vocabulary, verbal reasoning and analytical skills
  • begin to exhibit distinct preferences and talents, as well as specific difficulties, such as learning disabilities
  • feel increasing social pressure to conform or to be "cool"
  • are likely to interact with older children, leading to possible exposure to adult sexual material
  • are developing moral self- and gender- identity

9- and 10-Year-Olds and Media

Watching television (one to three hours a day) and playing video games are the most popular media activities for this age group. Children at this age:

  • are curious, seeking new information
  • don’t question technology
  • see computers and the Internet as “cool”
  • begin multi-tasking
  • accept media content, entertainment and games uncritically
  • believe media portrayals are real if they appear possible in real life
  • may be influenced by media images and personalities – especially those that appear "cool" or desirable
  • balance media consumption with other activities, such as playing with friends and taking part in sports
  • may be frightened by realistic portrayals of violence, threats or danger

Internet Snapshot

A 2001 Media Awareness Network survey provides a snapshot of how children in this age group use the Internet.

  • In addition to television and video games, the Internet is a popular medium for children ages 9-10.
  • Playing and downloading games and surfing for fun are favourite online pastimes.
  • Half of nine- and ten-year-olds use e-mail, mainly to correspond with friends and family.
  • One-third of children in this age group use chat rooms. Seven per cent go into adult chat rooms or talk with individuals in private chat areas.

(Source: Young Canadians In A Wired World Survey, Media Awareness Network, 2001)

Educational Resources Online Online resources that can stimulate social and intellectual development in this age group include:

  • games and quizzes that develop critical-thinking skills
  • games and activities that develop academic skills, such as math and spelling
  • games that promote personal creativity and fun
  • free material posted by experts
  • age-appropriate reading sites
  • guided virtual tours (for example, of the Parliament Buildings)
  • Web sites where children can post and share drawings, poems and stories
  • information about favourite topics and hobbies children's sections on many institutional sites (such as CBC, PBS, NASA)
  • e-mail exchange programs
  • tools such as dictionaries, encyclopedias and thesauruses
  • virtual art galleries, museums and science centres

Online Issues

Although parental supervision of 9- and 10-year-olds online ranges from strict to lax, the majority are still supervised to a fair extent while surfing the Net. Online issues that should be addressed for this age group include:

  • existence of "cool" environments and content on commercial Web sites that are manufactured by marketers
  • aggressive and manipulative collection of children’s and parents’ personal information by marketers
  • heavy use of interactive games by children – especially boys
  • use of interactive games as marketing tools
  • existence of online identities that may be false
  • vulnerability of unsupervised children to online predators or harassers
  • easy access to adult Web sites through hyperlinks
  • exposure to search results containing inappropriate Web sites
  • aggressive promotion of adult content on the Internet

Educational Response: Teaching Critical-Thinking Skills

As their online explorations increase, 9- and 10-year-olds need guidance about Internet safety and protection of privacy. They also need to begin thinking about good citizenship and responsible Internet use. Parents should review:

  • open networks and related privacy implications
  • basic online safety skills
  • the differences between virtual acquaintances and real-life friends
  • child-friendly search tools
  • methods for comparing, contrasting and measuring quality of information from different Web sources (looking at source, content and intent, and comparing information with that in offline resources)
  • strategies used by online marketers
  • elements of Web design
  • copyright issues
  • children’s rights and responsibilities as members of the Internet community (see Childnet International’s Children’s Bill of Rights for the Internet)

This is the time to introduce:

  • strategies for conducting effective, self-directed online research
  • issues connected with file-sharing (such as copyright infringement, viruses and hacking)
  • the concept of anonymity as it relates to Web resources and online acquaintances
  • responsibility and citizenship on the Internet
  • acceptable Internet use in the classroom
  • strategies for determining the authorship and
  • authority of online information
  • passive (text-based files called “cookies” that lodge themselves in your hard drive when you visit a site) and aggressive (direct requests for personal information) methods of online data collection
  • strategies to minimize exposure to adult Web sites

Some MNet resources for getting started:

 


Additional information used with permission from:

Lefebvre, A., and Hillis, B. (1999). Taking Your Kids Online. McGraw-Hill Ryerson Ltd.: Toronto.

Bibby, R. (2001). Canada's Teens: Today, Yesterday, and Tomorrow. Stoddard Publishing Co.: Toronto.

Josephson W. (1995.) Television Violence: A Review of the Effects on Children of Different Ages. Report prepared for the Department of Canadian Heritage.


Related MNet Resources

Web Awareness for Teachers

Safe Passage

Kids on the Net

Introduction

Ages 5-6

Ages 7-8

Ages 9-10

Ages 11-12

Ages 13-14

Ages 15-17


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Kids on the Net: Nine- and Ten-Year-Olds  

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